Search Issue Tracker
Fixed in 2023.1.0b16
Fixed in 2023.1.X, 2023.2.X, 2023.2.0a9
Votes
0
Found in
2023.1.0b8
2023.2.0a6
Issue ID
UUM-30520
Regression
Yes
LightBaker fails when using 2K lightmaps with unoccupied tiles
How to reproduce:
- Clone FPS Sample game using Plastic SCM.
- Open scene Level_01_Backgorund.unity
- Change to GPU lightmapper in the Lighting window
- Set max lightmap size to 2048. Lightmap resolution 12.
- Bake
Expected behavior: bake completes without errors.
Actual behavior: Error is producted; Baking failed with error code 5 (RenderLightmap).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment