Search Issue Tracker
Fixed in 2021.3.24f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a10
Votes
0
Found in
2020.3.43f1
2021.3.16f1
2022.2.1f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-22821
Regression
No
Light Probe Proxy Volume doesn't render correctly when Bounding Box Mode is Automatic World
Steps to reproduce:
1. Open the “HDRP_LPPV_Bug” project
2. Open “OutdoorsScene” scene
3. Enter Play Mode
4. Observe the Game view while moving the “Main Camera” GameObject in Scene view
Expected result: Shadows are being cast correctly
Actual result: Shadows are being cast relative to the camera position
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.1f1, 2023.1.0a24
Reproduced on: macOS Monterey 12.2 (Intel)
Note: The issue is reproducible in an Editor and in a build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment