Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2020.3.6f1
2021.1
2021.2
2022.1
Issue ID
1360204
Regression
No
Light artifacts appear on GameObjects when using multiple Directional and Point Lights
Reproduction steps:
1. Open the attached project "Lights.zip"
2. Open the SampleScene
3. Observe the Scene view
Expected result: No artifacts on GameObjects
Actual result: Artifacts appear on GameObjects
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b9, 2022.1.0a7
-
stevenkelly619
Aug 25, 2021 17:18
Thanks for this tutorial... i'd give it a trial and give you a feedback
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
This is an inherent limitation of the Forward Rendering Path. In order to mitigate this, you can do one of the following:
- Reduce the number of realtime lights
- Increase Pixel Light Count value found in Project Settings > Quality
- Switch to a Deferred Rendering Path
For more information on differences between Forward and Deferred rendering paths, please refer to the manual: https://docs.unity3d.com/Manual/RenderingPaths.html