Search Issue Tracker
Fixed in 2021.1.X
Duplicate in 2020.2.X
Votes
1
Found in
2020.1.0a24
2020.1.15f1
2020.2
Issue ID
1295952
Regression
Yes
Lego Microgame crashes the Linux Editor at "ScanFilter::Merge" when selecting a WebGL build location
How to reproduce:
1. Open the Lego Microgame
2. In the "Tutorials" panel select the "Build and publish" tutorial
3. Follow the tutorial up until the "Publish" window
4. In the "Publish" window press the "Get Started" then "Build and Publish" buttons (switch to WebGL if it asks)
5. Select a build location and press "Save"
Reproducible with: 2020.1.0a24, 2020.1.16f1, 2020.2.0b1, 2020.2.0b13, 2021.1.0a7
Not reproducible with: 2019.4.16f1, 2021.1.0a8
Could not test with: 2018.4.30f1, 2020.1.0a4, 2020.2.0a1 (Couldn't start tutorial or build due to compiler errors)
Notes:
1. Reproducible on Ubuntu 18.04
2. Not reproducible on Windows 10
3. Could not be reproduced on a new project or the Karting Microgame
4. Tested to be reproducible when building for Android, WebGL or Standalone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Resolution Note (fix version 2021.1):
Fixed in 2020.2.2f1