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Under Consideration for 6000.3.X, 6000.4.X, 6000.5.X

Votes

15

Found in

6000.0.65f1

6000.3.3f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-131198

Regression

Yes

Last selected asset before docking Animation window gets selected when a domain reload occurs

Mecanim Animation

-

How to reproduce:
1. Open the attached project "IN-126889”
2. Open the “SampleScene”
3. Enter Play Mode
4. Exit Play Mode
5. Observe the Project window

Actual result: Last selected asset before docking Animation window gets selected
Expected result: No assets get selected

Reproducible with: 6000.3.0a1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Not reproducible with: 6000.0.64f1, 6000.2.0b2 (d4c40f50eb81), 6000.2.15f1

Reproducible on: Windows 11, macOS 26.1 (by user)
Not reproducible on: No other environments tested

Workaround: Closing or focusing on the Animation window

Notes:
- Reapplying an affected layout also makes the issue occur
- Sometimes switching Editor versions changes the asset that gets selected

Comments (4)

  1. marcell_unity929

    Jan 22, 2026 08:18

    Also confirmed, closing the Animation window fixed it for me as well. I also noticed that looking in the Undo history it adds some mysterious selection steps which it then undoes, it seems.

  2. lucasctnh

    Jan 20, 2026 10:37

    Happening to me as well. I noticed that for the unity version I tested (6000.3.4f1) the selected asset was the "DebugDisplayStats.cs" script from Scriptable Render Pipelines internal package.

  3. Hellfim

    Jan 17, 2026 10:37

    Extremely annoying! Thankfully I now know that I can just close Animation tab. Previously I had to reset all layout!

  4. robin_shen

    Jan 16, 2026 04:49

    Happens to me too! So annoying!

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