Search Issue Tracker
Won't Fix
Won't Fix in 1.5.X
Votes
1
Found in [Package]
1.3.0
1.4.3
1.4.4
1.5.0
Issue ID
ISXB-358
Regression
No
Keyboard input is not working in Play mode when using wildcard
Reproduction steps:
- Open the attached project “WildCardRepro“
- Open the “Assets/Samples/SimpleDemo/SimpleDemo_UsingPlayerInput.unity“ scene
- Choose “Player“ GameObject in the Hierarchy window
- Change the “Mask“ value of the “Mask Test“ Script component to “<Keyboard>/*“ or another “<Keyboard>/[wildcard]“ option
- Enter the Play mode
- Check the “Run” checkbox in the “Mask Test“ Script component
- Try to move using the “WASD“ buttons
Expected result: The GameObject can only move using buttons on keyboard
Actual result: There is no wildcard available for the keyboard
Reproducible with: 1.4.2 (2020.3.42f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b12, 2023.1.0a16), 1.4.3 (2020.3.42f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a18), 1.4.4 (2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.1f1, 2023.1.0a19)
Reproducible on: Intel MacOS Ventura 13.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Wildcards are not supported on the mask currently. We have no plans to fix at this time. Using control schemes to filter out keyboard input is an alternative approach for handling this.
Resolution Note (1.5.X):
Wildcards are not supported on the mask currently. We have no plans to fix at this time. Using control schemes to filter out keyboard input is an alternative approach for handling this.