Search Issue Tracker
Fixed
Votes
3
Found in
4.3.3f1
Issue ID
589786
Regression
Yes
Jumping cursor in MonoDevelop
This issue is caused by another issue:
"When opening MonoDevelop, 2 instances of one script are opened".
http://issuetracker.unity3d.com/issues/when-opening-monodevelop-2-instances-of-one-script-are-opened
If you have opened two instances of the same script in MonoDevelop, edit something in the first instance and save your changes. Remember in which line cursor was placed. Go to the other instance of the same file, edit your script on different line and save it. After saving, cursor usually jumps to the line where it was placed on the first instance.
Reproducible on MonoDevelop 4.0.1 which comes with Unity from 4.3.x version.
Workaround is to close duplicated instance.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment