Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
2018.2.1f1
Issue ID
1065611
Regression
No
[Job System] Using Allocator.Persistent causes JobTempAlloc error in the console
Reproduction steps:
1. Open the attached project "Persistent.zip";
2. Open the SampleScene;
3. Make sure that "Use Jobs" is checked under the Main Camera object;
4. Enter a play mode.
Expected results: The script will be executed without any errors.
Actual results: The script throws an error in the console:
Internal: "JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak"
Reproduced on: 2018.1.9f1, 2018.2.4f1, 2018.3.0a8.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Resolution Note:
Long running jobs without this warning not currently supported. Do expect to support in the future, however.