Search Issue Tracker
In Progress
In Progress in 1.5.X
Votes
0
Found in [Package]
1.4.5
1.5.2
Issue ID
LOC-1133
Regression
No
[iOS] Xcode build cannot find InfoPlist.strings when using iOS Appinfo metadata without English locale
How to reproduce:
1. Open the “IN_79872” project
2. In the Build Settings press Build And Run
3. Connect any iOS device and and build project through Xcode
Expected result: Project build successfully
Actual result: Build fails with an error in Xcode “Build input file cannot be found: '/Users/username/projectName/builds/en.lproj/InfoPlist.strings'“
Reproducible with: 1.4.5, 1.5.1, 1.5.2 (2021.3.40f1, 2022.3.37f1, 6000.0.10f1)
Reproducible on: macOS Sonoma 14.5
Not reproducible on: No other environment tested
Notes:
- No errors when building for Android or macOS Standalone platforms
Full error:
”Build input file cannot be found: '/Users/username/Downloads/projectName/untitled folder/untitled folder/en.lproj/InfoPlist.strings'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it?”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment