Search Issue Tracker
Fixed
Votes
1
Found in
5.2.0f1
Issue ID
719398
Regression
No
[iOS] WWW requests not working on iOS9
To Reproduce:
1. Deploy the attached project to an iOS9 device.
2. Observe that progress is www.progress is stuck on zero and the request never completes
Same project works fine on iOS 8
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
winnbrian
Nov 10, 2015 22:27
We are having the same issue with Unity 4.6.9 WWW requests not working on iOS 9 as well. They work fine from the same build on iOS 8. This is a MAJOR show stopper issue for us. Unity, please provide a patch! Thanks!
elpuerco63
Oct 15, 2015 01:59
Has this not been resolved? I can't find any patch that fixes it?
ZenderX
Oct 08, 2015 14:04
Unity 4.6.5 WWW request not working on IOS9 either