Search Issue Tracker
Fixed in 5.3.0
Votes
6
Found in [Package]
1.1.10
Issue ID
1072615
Regression
Yes
[iOS] Using multiple cameras in the scene in Lightweight Render Pipeline gives corrupted image in iOS device
To reproduce:
1. Open users attached project "lwrp_depth_camera_bug.zip"
2. Build for iOS
3. Deploy the build trough Xcode to iOS device
Expected result: Grey cube with construction scene behind
Actual result: getting corrupted image with jumping pixels
Reproduced on:
2018.2.0a7 2018.2.5f1 2018.3.0a9
Lightweight Render 3.0.0 - 2.0.5
On 1.1.8 - getting ArgumentException: Failed SupportsTextureFormat; format is not a valid TextureFormat errors
Not reproduced on:
2018.1.9f2 2018.2.0a6
Device reproduced on:
iPhone 7 iOS 11.0
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
levwsr
Oct 24, 2018 20:59
We are seeing this too, in a different scenario. Please address!