Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.6.0
Issue ID
BUR-1682
Regression
Yes
[iOS] [URP] Archiving a project with URP fails when Rebuild from Bitcode is checked
How to reproduce:
1. Open the attached project ("xcodeTest.zip")
2. Switch to iOS platform
3. Build the iOS Xcode project and open it, change the Provisioning Profile
4. In Build Settings change all Code Signing Identity fields to iOS Developer
5. Archive the project (Product -> Archive)
6. Distribute App -> Development -> Next -> Next -> Select Profile -> Next
Expected result: Development .ipa gets built
Actual result: The build process fails with "ipatool failed with an exception: #<CmdSpec::NonZeroExitException"
Reproducible with: 12.0.0 (2021.2.0b12), 12.1.3 (2021.2.8f1), 13.1.4 (2022.1.0b3), 13.1.2 (2022.2.0a1)
Not reproducible with: 7.7.1 (2019.4.34f1), 10.8.1 (2020.3.26f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0b11)
Full error:
ipatool failed with an exception: #<CmdSpec::NonZeroExitException: $ /Applications/Xcode.app/Contents/Developer/usr/bin/python3 /Applications/Xcode.app/Contents/Developer/usr/bin/bitcode-build-tool -v -t /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin --sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk -o /var/folders/ww/zkdjxdxs7h31ybdmtxltxdyc0000gp/T/ipatool20220107-55182-1pje09s/thinned-out/arm64/Payload/xcodeTest.app/Frameworks/UnityFramework.framework/UnityFramework --generate-dsym /var/folders/ww/zkdjxdxs7h31ybdmtxltxdyc0000gp/T/ipatool20220107-55182-1pje09s/thinned-out/arm64/Payload/xcodeTest.app/Frameworks/UnityFramework.framework/UnityFramework.dSYM --strip-swift-symbols /var/folders/ww/zkdjxdxs7h31ybdmtxltxdyc0000gp/T/ipatool20220107-55182-1pje09s/thinned-in/arm64/Payload/xcodeTest.app/Frameworks/UnityFramework.framework/UnityFramework
Status: pid 55249 exit 1
Stdout:
SDK path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS15.2.sdk
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
This is actually already fixed in a newer Burst package - I believe 1.6.1 included the fix. Using the latest patch release (1.6.4) is adviseable though!