Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b22
Issue ID
807046
Regression
No
[iOS] Unity executes code during the Unity splash screen
How to reproduce:
1. Open attached project
2. Build to iOS and run
3. Hold a finger down anywhere on the screen as the app is loading
- Note that the build begins emitting noise before the splash screen disappears
- This does not happen in Standalone builds
- Reproduced in Version 5.4.0b22 (533e922bc488), Version 5.3.5p5 (2fb591d65635)
- Blocked from testing 5.2
- By Design: Eventually this behaviour will be on all platforms.
- The reasoning is that user apps can use the time before splash screen is hidden to load additional resources.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment