Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f2
Issue ID
817056
Regression
Yes
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce:
1) Open the attached project.
2) Deploy to an iOS device and run.
3) Start drawing on the screen.
Red 'x' signs appear on the drawn lines - they mean stationary touch events were recorded.
This is a regression of case #717707 (see for more detailed info).
Note: sometimes opening the Notification Center (swiping from the top of the screen), or Control Center (swiping from the bottom) makes the issue dissapear for a short while.
Reproduced on:
5.5.0a5, 5.4.0f3
Did not reproduce:
5.3.6p1, 5.3.4f1, 5.3.0b5
Devices:
iPad Mini 2, iOS 10.0 beta 3 - reproduced
iPhone SE, iOS 10.0 beta 3 - reproduced
iPad Air, iOS 8.1.1 - reproduced.
iPhone 6+, iOS 8.0 - did not reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Add comment