Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.0b25
Issue ID
813113
Regression
Yes
[iOS] Survival Shooter crashes on startup with GLES3 on iOS 10 in TextureImage()
Steps to reproduce:
1) Open the attached project.
2) Set the Graphics API to OpenGLES 3.0 in Player Settings.
3) Build and deploy to an iOS device.
The app crashes in ProductName`::TextureImage() before the splash screen appears. This issue does not occur if the project is built using Metal or GLES2. This issue only occurs with iOS 10.0.
Reproduced on:
5.5.0a3, 5.4.0b25
Did not reproduce:
5.3.5p8
Devices:
iPhone SE iOS 10.0(14A5261v), model MLM62B/A - repro
iPad Mini 2 iOS 10.0(14A5297c), model ME276LL/A - no repro
iPhone 6, 9.2 - no repro
iPad Pro 9.7", 9.3 - no repro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment