Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3
2018.1.0b2
Issue ID
986381
Regression
Yes
[iOS] Shadows fail to render using A6 or older OpenGLES2 devices
Reproduction steps:
1. Open the attached project.
2. Makew sure graphics API is set to OpenGLES2
2. Build it to iPhone 5 or older iOS device.
Actual behavior:
- Cube will not drop down a shadow.
Reproduced with:
iPhone 5 iOS 10.1.1 (GLES2)
iPhone 5C iOS 9.3.2 (GLES2)
2017.3.0p2, 2018.1.0b3, 2018.2.0a1
Not reproducible with:
2017.2.1p2
OR
iPhone 6+ 8.0 (GLES2)
iPad Air 2 iOS 8.1 (GLES2)
iPad Mini 2 iOS 9.2.1 (GLES2)
iPod Touch 6g iOS 10.2.1 (GLES2)
iPhone 7+ iOS 10.3.2 (GLES2)
iPhone 7+ iOS 11.1 (GLES2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment