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Won't Fix
Votes
1
Found in [Package]
3.0.7
Issue ID
RIDER-21
Regression
Yes
[iOS] Script debugging does not work when adding a breakpoint in Rider
How to reproduce:
1. Open the attached project ("1367090_repro.zip")
2. Build And Run on an iOS device
3. Take note of the IP printed in the Xcode log when the app is running
4. In Rider go to Run -> Attach to Unity Process
5. Click "Add player address manually"
6. Set Host to IP of the device from step 4 and Port to "56000", click "OK"
7. Click "OK" again
8. Open the "TestScript.cs" script in Rider and add a breakpoint at line 12
9. Tap anywhere on the screen
Expected result: Breakpoint is hit, execution is paused
Actual result: Breakpoint is not hit, execution is not paused
Reproducible with: 3.0.7 (2021.2.3f1, 2022.1.0a15)
Not reproducible with: 3.0.7 (2020.3.22f1, 2021.1.28f1, 2021.2.0a16)
Could not test with: 3.0.7 (2019.4.32f1 - Could not connect to device), 3.0.7 (2021.2.0a17 to 2021.2.2f1 - "Didn't find the associated module for breakpoint")
Reproducible on: iPhone 13 mini (iOS 15)
Comments (1)
-
snehajain
Nov 24, 2021 14:04
Nice post
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Resolution Note:
Our apologize for coming back so late to this issue. Our partner Jetbrains/Rider hasn't been able to reproduce this issue with latest LTS for the various 2021/2022 versions. We are closing this issue as not reproducible. If you still encounter this issue with Rider, you can report this issue directly from Rider IDE. Thank you.