Search Issue Tracker
Active
Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.59f1
Issue ID
UUM-130912
Regression
No
[iOS] Rendering freezes when the device is oriented upside down
How to reproduce:
1. Open the attached “IN-124333” project
2. Build for iOS
3. Open the “Unity-iPhone.xcodeproj“ in Xcode
4. Build to a device
5. Open the app
6. Turn the device upside down
7. Observe the device screen
Actual result: The triangle on the screen is not spinning
Expected result: The triangle on the screen is spinning
Reproducible with: 6000.0.59f2 (user reported)
Reproducible on: macOS 26.0 (M4) (user reported)
Not reproducible on: macOS 26.1 (M1 Max)
Reproducible with these devices:
iPad Air (4th generation), 26.0.1 (user reported)
Not reproducible with these devices:
VLNQA00292 - iPad Air (3rd generation) (MUUJ2HC/A), CPU: Apple A12 Bionic, OS: 14.4.2
VLNQA00636 - iPad mini (A17 Pro) (MXN83KN/A), CPU: t8130, OS: 18.3.1
VLNQA00348 - iPad Air (4th generation) (MYFR2HC/A), CPU: Apple A14 Bionic, OS: 17.5.1
VLNQA00219 - Samsung Galaxy Note9 USA (SM-N960U), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
Could not test with these devices:
VLNQA00648 - iPhone Air (MG2P4QN/A), CPU: -, OS: 26.0.1 (Changing the screen orientation to "Upside Down" is not supported)
Notes:
- Not reproduced by CQA
- Android tested on both Vulkan and OpenGLES3 graphics apis and could not reproduce the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment