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Fixed in 2017.3.0f3
Votes
13
Found in
5.4.0b15
Issue ID
790835
Regression
No
[iOS] Push Notifications not Enabled in Xcode Project when NotificationServices are used
To Reproduce:
1. Build the attached project.
2. Open it in Xcode.
3. Observe that the "Remote Notifications" tab is not enabled in Capabilities
(Notifaction.cs does use NotificationServices)
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lostplesed
Aug 27, 2019 07:17
unity3d 2018.4.1 still has this problem!
playforia-unity3
Sep 23, 2016 07:31
For those who are struggling with this problem, Omar_Unity offers the following workaround.
http://forum.unity3d.com/threads/regarding-unity_uses_remote_notifications-and-missing-callbacks-for-push-registration.429536/#post-2785700
adamt
Sep 08, 2016 16:57
This is absolutely a regression, by the way. In 5.3, iOS push notifications worked. In 5.4, they do not, with no way outside of changing an esoteric C++ macro in an Xcode project file -- with no documentation, release notes, etc. to that effect. This is a total headache for CI-based builds because we need to do a find-and-replace in a post-process script to make the change, which is brittle. The only (seemingly) relevant blurb in the 5.4 release notes is this:
[525606] iOS: Fix to use remote notifications API only if they are used. This fixes a warning when submitting to iTunes Connect.
which is not a publicly viewable bug report, and does not go into detail as to how the Unity can be told that the API is "used" (presumably, that would be by calling UnityEngine.iOS.NotificationServices.RegisterForNotifications and passing "true" as the second argument, but that does not work).