Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.17f1
2021.1
2021.2
2022.1
Issue ID
1379736
Regression
No
[iOS] Player Setting "Use on-demand resources" does not set the Xcode build setting "Enable On Demand Resources"
How to reproduce:
1. Open attached project "OnDemandResources_2020_3.zip"
2. Go to Build Settings (File>Build Settings) and select iOS
3. Press the "Player Settings" button and scroll to the Configuration
4. Observe that the "Use on-demand resources" is unchecked
5. Build the project and open it in the Xcode
6. Go to Build Settings and find the Assets tab
7. Look at the "Enable On Demand Resources" field
Expected result: "Enable On Demand Resources" is "No"
Actual result: "Enable On Demand Resources" is "Yes"
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.28f1, 2021.2.1f1, 2022.1.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a3