Search Issue Tracker
Fixed in 1.2.0
Votes
1
Found in [Package]
1.0.0
Issue ID
1368761
Regression
No
[iOS] New Input System - iOSStepCounter - Crash on launch with Managed Stripping
This issue has no description.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
hippogames
Nov 22, 2021 18:05
Oh, sorry, the crash was causes by https://issuetracker.unity3d.com/issues/ios-unityframework-with-3rd-party-plugins-triggers-watchdog-termination-after-launch
and the workaround suggested there worked for me.
hippogames
Nov 22, 2021 17:37
Hi! I can confirm that this happens in 1.0.0 and 1.2.0 as well.
The app can run 1-2 times. After this, all run attemts freeze in black screen, even no Slash is shown.
The new Input System package is not suitable for iOS builds. I'm still trying to find a workaround.