Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.1p4
Issue ID
884781
Regression
No
[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image
Steps to reproduce:
1. Open the attached project ("884781 repro.zip")
2. Enter play mode
3. Notice that there's a skybox, two cubes and two capsules in the scene. (One capsule is having its "Cast Shadows" field toggled every second)
4. Build to iOS
5. Notice that only capsules are rendered when "Cast shadows" is on.
Expected: Scene fully renders regardless whether UI objects cast a shadow or not
Reproduced on: 5.5.1p4, 5.6.0b9
Reproduced with: iPad Mini 4 (iOS 9.3.2)
Could not reproduce on: 5.4.4p4 (unable to downgrade), OpenGLES2 API (no repro)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
A7/A8 SoC devices cannot resolve AA and store at the same time. Hence after resolving (on switching RT) we cannot render to it anymore. The workaround would be to disable AA on pre-A9 devices, also for performance reasons.