Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.5.X
Votes
0
Found in
5.5.1p4
Issue ID
899153
Regression
No
[iOS][Metal][Lighting] Reflection Probe, refresh mode (On Awake) differs in realtime on some devices
Reproduction steps:
1. Open the attached project.
2. Make sure Metal graphics API is selected.
3. Build and run it for iOS.
4. Notice the picture(Screenshots attached).
5. Build it again with OpenGLES graphics API.
6. Compare the pictures.
Reproduced with:
5.5.0p4, 5.6.0p1
iPhone 7 Plus iOS 10.3 (Metal) (A10)
iPad Pro 9.7'' iOS 10.2.1 (Metal) (A9)
iPhone SE iOS 10.0.1 (Metal) (A9)
Not reproducible with:
Any device (OpenGLES 3)
iPhone 6 iOS 10.2.1 (Metal) (A8)
iPhone 6+ iOS 8.0 (Metal) (A8)
iPadMini 4 iOS 9.3.2 (Metal) (A8)
iPadAir iOS 8.1.1 (Metal) (A7)
Metal Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment