Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.5.X
Votes
0
Found in
5.5.1p4
Issue ID
899153
Regression
No
[iOS][Metal][Lighting] Reflection Probe, refresh mode (On Awake) differs in realtime on some devices
Reproduction steps:
1. Open the attached project.
2. Make sure Metal graphics API is selected.
3. Build and run it for iOS.
4. Notice the picture(Screenshots attached).
5. Build it again with OpenGLES graphics API.
6. Compare the pictures.
Reproduced with:
5.5.0p4, 5.6.0p1
iPhone 7 Plus iOS 10.3 (Metal) (A10)
iPad Pro 9.7'' iOS 10.2.1 (Metal) (A9)
iPhone SE iOS 10.0.1 (Metal) (A9)
Not reproducible with:
Any device (OpenGLES 3)
iPhone 6 iOS 10.2.1 (Metal) (A8)
iPhone 6+ iOS 8.0 (Metal) (A8)
iPadMini 4 iOS 9.3.2 (Metal) (A8)
iPadAir iOS 8.1.1 (Metal) (A7)
Metal Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment