Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b7
Issue ID
776830
Regression
No
[iOS] Marshalling enum is not working with IL2CPP and ARM64 when MarshalAs attribute is used
Steps to reproduce:
1. Open attached project
2. Switch to iOS
3. Set scripting backend to IL2CPP and architecture to 'arm64'
4. Build for iOS
5. Build Xcode project to iOS device
6. Check Xcode debug logs, notice that the last integer, that goes after the TestEnum value, returns 0 (while it should return 3)
Notes:
Only happens with IL2CPP and arm64.
Removing 'MarshalAs' attribute from 'TestState' struct in PluginScript.cs solves the issue.
Does not reproduce with 5.3.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment