Search Issue Tracker
Fixed in 4.3.X
Votes
1
Found in
4.3.0b4
Issue ID
566287
Regression
Yes
iOS fails to build on Windows with empty project
Build empty iOS project on windows. Result: "Error building Player: Exception: Can't symlink files on this platform"
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
jarl.ostensen
Dec 06, 2013 15:20
Could the problem be that Postprocessbuild is not invoked in Windows...? In which case building for iOS will never work for projects that include any third party plug-ins which depend on it..?
jarl.ostensen
Dec 06, 2013 12:48
Building iOS projects on a Windows PC is throwing up a lot of problems at the moment; Xcode projects generated don't include 3rd party libraries. Are these related?
http://forum.unity3d.com/threads/210654-Build-for-iOS-on-Windows-generates-incomplete-xcode-project-files-(Unity-4-3)