Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
1
Found in
2022.3.61f1
6000.0.46f1
6000.1.0b14
6000.2.0a8
Issue ID
UUM-102412
Regression
No
[iOS] Error shows and "Microphone.GetPosition" logged as zero when "Microphone.Start()" is called the first time while a microphone is busy in another app and the second time when the microphone is released
How to reproduce:
1. Open the “MicrophoneIssue.zip“ project
2. Open the “SampeScene“
3. Build for iOS
4. Open the “Unity-iPhone.xcodeproj“ project in Xcode
5. Run the app on an iOS device
6. With a different app make the microphone busy (e.g. Google Meet)
7. Navigate back to the Unity app
8. Click on the “Start“ button and observe the Debug Console
9. Navigate to the app where the microphone is busy and release the microphone (e.g. End the call)
10. Navigate back to the Unity app
11. Click on the “Start“ button and observe the “Microphone Position:“ and “Microphone Recording: “ fields
Expected result: No errors and “Microphone Recording: “ reports “true“ and “Microphone Position:“ is a non-zero value
Actual result: Errors “Starting microphone failed: "An error occured trying to initialize the recording device.“ or “Starting microphone failed: "Error initializing output device. " thrown in the Debug Console and “Microphone Recording: “ reports “true“, but “Microphone Position:“ is equal to zero
Reproducible with: 2022.1.0b1 (4897ee769494), 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible environment: macOS 15.3.1 (M4 Max), macOS 15.3.2 (M3 Pro) (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00535, iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, GPU: Apple designed, OS: 17.6.1
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, GPU: Apple designed, OS: 16.1.1
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.3.1
VLNQA00232, iPhone 8 Plus (MQ8M2ET/A), CPU: Apple A11 Bionic, GPU: Apple designed, OS: 16.7.10
VLNQA00600, iPad Pro (9.7 inch, WiFi), CPU: Apple A9X, GPU: Apple designed, OS: 14.8
Not reproducible with these devices:
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Notes:
- The “Voice memo“ used to make the microphone busy does not reproduce the issue
- To get the “Microphone Position:“ to be reported as non-zero again, the app will have to be minimized and reopened from the app switcher, or the device should be put to sleep and woken again
- Does not reproduce in the Editor or macOS Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Overlay Menu Preset dropdown menu button is out of bounds of the Overlay when Preset name is a long String
- The Overlay Menu Preset option text is not truncated and the Overlay Menu is unusable at certain sizes when Preset name is a long String
- UGUI Shader Sample uses old Input System causes errors in the Console
- "Step" menu item is displayed as active even in a Game/Scene view it is disabled
- Toggles are not aligned in UI Toolkit Samples window
Add comment