Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
0
Found in
2017.3.1p2
Issue ID
1011604
Regression
No
[iOS] Editor crashes when running iOS tests from the command line
Reproduction steps:
1. Download and extract the attached project.
2. Edit this line to have a correct Editor and Unity project locations.
/Applications/Unity2017.3.1p4/Unity.app/Contents/MacOS/Unity -batchmode -nographics -silent-crashes -runTests -testPlatform iOS -projectPath ~/Downloads/UnityCommandLineTestIssues/ -testsResults ./iOSResults.xml -logFile ./iOSLog.log
3. Open Terminal and run this line.
- Editor will build and open the Xcode project automatically.
4. Build it through the Xcode to an iOS device.
- Editor will crash when tests will finish.
- Callstack is attached to 'callstack.txt'.
Reproduced with:
iOS
2017.3.0f1, 2017.3.1p4
Not reproducible with:
Android
Note:
Project doesn't work with 2017.2 or 2018 versions of Unity.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment