Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b5
Issue ID
767676
Regression
Yes
[iOS]Crash in UnityGFXDeviceWorker on startup
1. Build and run the attached project on iOS or tvOS (scene "FixedScene For54").
2. Observe that the app crashes on startup with backtrace below.
Only reproducible with Metal (not GLES2), also reproducible when running metal with '-force-gfx-direct' (without MT)
Same crash with a completely empty scene (just a camera)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment