Search Issue Tracker
Duplicate
Votes
12
Found in
5.4.0b18
Issue ID
813482
Regression
No
[iOS] Crash in DrawBuffers() before splash screen with Metal on iOS 10
Steps to reproduce:
1) Open the last attached project (OC link).
2) Build for iOS with Metal as Graphics API.
3) Run on a device
The app crashes in 'DrawBuffers()' (GetPrimitiveCount at GfxDeviceMetal.mm:618). This issue doesn't appear with GLES2/3.
Comments (11)
-
GHSmediaSrl
Dec 20, 2016 16:35
I've got this same problem too with a google VR v1.0
My versions :
OS:iphone 6
XCode 8.2
Unity 5.3.5f1
iOS 10.2
Google VR 1.0 -
steampunkdigital
Nov 03, 2016 20:14
Also got this on iPhone 6s, iOS 10.1 with Uniy 5.4.2f2. Xcode 8.1
-
leilei0910
Oct 31, 2016 05:13
I've got this same problem too with a google VR v1.0
My versions :
OS:iphone 6s
XCode 8.1
Unity 5.4.0f3
iOS 10.1
Google VR 1.0 -
CaspianArts
Oct 22, 2016 05:09
Unity 5.4.1f1
XCode 8
iOS 10 -
Ian3934
Oct 20, 2016 15:10
I'm having the same problem with a Google VR app running on an iPhone 7.
Unity 5.4.2f1
Xcode 8.0
Google VR 1.0.1
iOS 10.0.3 -
rrsimon
Oct 19, 2016 14:23
Also got this on iPhone 7 iOS 10.0.3 with Uniy 5.4.2f1
-
DoctorMobius
Oct 11, 2016 21:49
My Google VR 1.0 project does this too.
Xcode 8.0
Unity 5.4.1f1
iOS 10 (app using Metal) -
esantacruz
Oct 08, 2016 21:12
I've got this same problem too with a google VR v1.0 My versions :
OS Sierra
XCode 8.0
Unity 5.4.1f1
iOS 10
Google VR 1.0 -
AlexS-Digiworks
Sep 22, 2016 14:38
I've got this same problem too with a very simple videosphere app. My versions :
XCode 8.0
Unity 5.4.1f1
iOS 10Works fine with an iOS 9 device
-
Pashpash
Sep 17, 2016 00:07
I'm experiencing the same issue using 8.0 (8A218a), Unity 5.4.1p1, and iOS 10.0.1. I switched to a different phone running iOS 9.3 and the project worked with no changes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
This is a duplicate of issue #786455