Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4.3f1
Issue ID
1073776
Regression
No
[iOS] Black screen on iPhone 8 Plus Metal due to final blit
To reproduce:
1. Open attached project in the edit
2. Build for iOS
3. Open the Xcode project and deploy to iPhone 8 Plus
4. On the app press button "Single"
5. Make sure that the track is "CANADA"
6. Press "Play single race"
7. Observe the black screen
Expected result: the race is loaded and able to race
Actual result: when loading the race getting a black screen
Reproduced on:
2017.4.3f1 2017.4.10f1
Getting script errors in 2018.2.6f1 2018.3.0a11
Notes:
When building with Unity 2017.4.10f1 and opening the app through Xcode (Version 9.4.1 (9F2000)) everything works as expected, no black screen.
When the app is closed and cleared from the app drawer, opening the app and doing the same steps produces the same black screen on the loading screen.
Device reproduced on:
iPhone 8 Plus iOS 11.0
Device not reproduced on:
iPhone 7 Plus iOS 11.1.1
Comments (1)
-
Flamehaze1024
Jun 06, 2019 15:28
The same thing happens to me in 2018.4.0f1.
Have you solve the problem?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Overlays are focused when using the "Frame Selected in Window under Cursor" Shortcut just after Editing Overlay Fields
- Changes to Splash Screen in inactive Build Profile are not displayed in the Build Profile Splash Screen Preview
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
Resolution Note (2019.2.X):
Workaround accepted, not fixing this