Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2020.1.0b8
2020.2
Issue ID
1246117
Regression
No
InvalidProgramException error is thrown when loading an Addressable asset asynchronously
How to reproduce:
1. Open user's attached "BugRepro.zip" project
2. Open "SampleScene" scene
3. Select "GameObject" in the Hierarchy
4. Make sure Scene value is set to "OtherScene"
5. Enter Play Mode
6. Press the "Click Me" button in the Game view
Expected result: "OtherScene" scene is loaded
Actual result: "InvalidProgramException: Invalid IL code" error is thrown in the Console log, "OtherScene" scene is not loaded
Reproducible with: 2018.4.24f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a11
Not reproducible with: 2020.2.0a12, 2020.2.0a15
Could not test with: 2017.4.40f1 (Addressables not available)
Note: The same package of Addresables was used in all Unity versions, indicating the issue was with the Editor itself
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a12