Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.14 (Patch 3)
1.0.16 (Patch 4)
1.1.0-pre.3 - Entities
Issue ID
ECSB-956
Regression
No
"InvalidCastException: Specified cast is not valid" error is thrown when accessing UnityEngine.Material "Value" Property in UnityObjectRef
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Enter Play Mode
4. Observe the Console window
Expected result: There are no errors in the Console window
Actual result: “InvalidCastException: Specified cast is not valid.“ error is thrown in the Console window
Reproducible with: 1.0.14, 1.0.16, 1.1.0-pre.3 (2022.3.20f1, 2023.3.0a19)
Fixed in: 1.2.0-pre.6 (2022.3.20f1, 2023.3.0b7)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
This bug is fixed in 1.2.0+ we have no plans to fix it in any earlier version. We recommend users upgrade if they encounter this issue.