Search Issue Tracker
Fixed
Fixed in 6000.2.0b1
Votes
0
Found in
6000.2.0a10
Issue ID
UUM-104006
Regression
Yes
InvalidCastException is thrown, and no changes are made when moving Material asset keyframe in the Animation Window
Reproduction steps:
1. Open the attached “IN-99929.zip” project
2. From the Project window, double click on the "m1.anim" to open the Animation window
3. Select any of the keyframes
4. Try to move the keyframe
5. Observe the keyframe and the Console window
Expected result: The keyframe is moved, and no errors are in the Console
Actual result: The keyframe doesn't move, and an “InvalidCastException: Specified cast is not valid.” exception is thrown
Reproducible with: 6000.2.0a9, 6000.2.0a10
Not reproducible with: 2022.3.61f1, 6000.0.48f1, 6000.1.1f1, 6000.2.0a8 (8a36f491c000)
Reproduced on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment