Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2020.3.42f1
Votes
0
Found in
2020.3.35f1
Issue ID
UUM-574
Regression
No
invalid subscript 'zw' error when attempting player build with lit mesh particles using flipbook blend mode.
Repro steps:
1. Import the attached package in an HDRP-enabled project
2. Add the TestScene to the build settings
3. Attempt a player build
4. Observe the build fails
Error:
Shader error in 'Hidden/VFX/Outputs - UV Mode FlipbookBlend/Particles/Output Particle Lit Mesh': invalid subscript 'zw' at line 1117 (on d3d11)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment