Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
2018.3.0a5
Issue ID
1060229
Regression
Yes
Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate while selecting many objects
To reproduce:
1. Open attached project
2. Open SampleScene
3. In scene view, select all objects
Errors in console appear
Repos: 2018.3.0a4 (09d093d4c7ae)
Doesn't repo: 2018.3.0a3 (0ac1bca97520)
Regressed in: 2018.3.0a4 (09d093d4c7ae)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
- [iOS] ListView is flickering when scrolling over the end
- The Aspect Ratio Fitter Component on a Prefab displays a parent-related warning despite the Prefab's inability to have parents when "Envelope Parent" or "Fit In Parent" modes are used
Add comment