Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0b7
Issue ID
489163
Regression
No
"Invalid generic argument" when building for Flash
1) What happened
When building for Flash, I get this error
Invalid generic argument, specifically -
Failed to convert type 'ICS_Unity_IO_Http.TraceyTest3': Invalid generic argument ''.
This happens when trying to convert open generics to Flash, which I'm pretty sure AS allows.
2) How can we reproduce it using the example you attached
Put this line of code in any C# file -
IList list = (IList)Activator.CreateInstance(typeof(List<>).MakeGenericType(typeof(string)));
This is a trivial example, but when you start passing in the type to create a generic list out of, especially during serialization, it becomes much more useful...think json serialization, etc.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment