Search Issue Tracker
In Progress
Votes
0
Found in [Package]
1.22.3
2.3.7
Issue ID
ADDR-3805
Regression
No
Invalid FilePath in AddressablesPlayerBuildResult.BundleBuildResult when using BundledAssetGroupSchema.BundleNamingStyle.NoHash
Reproduction steps:
1. Open the attached “MagAddressables“ project
2. Open “Library/PackageCache/com.unity.addressables@1.21.2/Editor/Build/DataBuilders/BuildScriptPackedMode.cs“ in your preferred IDE
3. Set breakpoints in lines 1217, 1243, 1298
4. Attach the Unity Editor to the IDE
5. Open the Addressables Groups window (Window > Asset Management > Addressables > Groups)
6. Build the Addressables Groups (Build > New Build > Default Build Script)
7. Continue until the 1217 line is hit the second time
8. Observe the targetPath variable’s value
Expected result: The bundleResultInfo.FilePath value is set without the hash after the bundle’s name
Actual result: The targetPath variable still has the hash after the bundle’s name
Reproducible with: 1.21.2 (2021.3.45f1), 1.22.3 (2022.3.52f1), 2.3.1 (6000.0.26f1, 6000.1.0a3)
Reproducible on: M1 Max MacOS 14.6.1
Not reproducible on: No other environment tested
Note: The provided breakpoint lines in the reproduction steps are only accurate with the 1.21.2 Addressables package version. The issue is still reproducible with the newer versions, but the lines corresponding to the same code are not identical.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment