Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.0b8
2019.3.0a1
Issue ID
1167579
Regression
No
Intellisense does not autocomplete callbacks when script inherits from AssetPostprocessor or AssetModificationProcessor
How to reproduce:
1. Open the attached project("Intellisense_Asset")
2. Open the NewBehaviourScript
3. In the NewBehaviourScript class, try to type OnPostprocessAudio()
Expected result: Intellisense provides suggestions for autocompletion
Actual result: Suggestions for autocompletion are not provided
Reproducible with: 2017.4.30f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Unfortunately this is the historical design, even though we'd admit it's not the best design from a discoverability and developer tooling perspective. The callbacks are found via reflection. We may improve this in the future, but it's not planned right now.
In order to get the method signatures just right, please copy the declarations from the documentation: https://docs.unity3d.com/ScriptReference/AssetPostprocessor.html