Search Issue Tracker
By Design
Votes
0
Found in
5.2.1p1
Issue ID
732893
Regression
No
Int property of shader acts like float in inspector
Steps to reproduce:
1. Open attached project
2. Select TestShader material
3. Notice that it has "Some Int" property
4. Try to change it's value to float
5. Notice that value is successfully changed
6. Open TestShader shader and notice that "Some Int" property is declared as Int
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment