Search Issue Tracker
By Design
Votes
0
Found in
2017.4.2f2
Issue ID
1032434
Regression
No
Instantiating a prefab in a scene with InstantiatePrefab does not set scene dirty
Reproduction steps:
1. Download user's project and open in Unity
2. Open scene "P1"
3. Select "Obj1" in Hierarchy
4. Press "Clone Right" in Inspector of "Obj1"
Expected: new prefab is added in the "P1" and the scene is set to dirty
Actual: new prefab is added in the "P1" and the scene is not set to dirty
Reproduced on: 2017.1.3p4; 2017.2.3f1; 2017.4.3f1; 2018.1.0f2; 2018.2.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Add comment