Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0f3
Issue ID
819088
Regression
No
Instanced objects are rendered wrong when 2 directional lights with important render mode are used
How to reproduce:
1. Open the attached project
2. Open the main.unity scene
3. Note how both cubes are rendered differently, although they should be identical
4. Play the scene and notice how it is rendered when one cube changes position
5. Set one of the directional light's (from hierarchy LightFill or LightKey) render mode to Not Important
6. Note that if the light is set to "not important" the object renders properly even though the light still has an influence on the lighting of the object.
Not reproducible: 5.4.0b15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment