Search Issue Tracker
Active
Under Consideration for 6000.4.X
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.1f1
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114251
Regression
No
Inspector window shows a different Animator layer than the layer selected when the selected layer had its order changed by drag and drop
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new "Cube" GameObject (GameObject > 3d Object > Cube)
- Open the Animation window (Window > Animation > Animation)
- Create a new animation by pressing the "Create" button in the Animation window
- Open the Animator window (Window > Animation > Animator)
- Click "Layers" button in the Animator window
- Create a few new layers by pressing the "+" button
- Click and drag one of the layers to a different order
- Observe the selected layer in the Inspector window
Actual results: Different layer is shown in the Inspector window than the one selected
Expected results: The selected layer is shown in the Inspector window
Reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Tested on (OS): macOS Silicon Sequoia 15.5
Notes:
- Adding a Behaviour (Script) in this case doesn’t add it to the selected Layer but in another Layer that is not selected
- Workaround: Click on the Layer again or click on a different Layer
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment