Search Issue Tracker
Fixed
Fixed in 6000.3.0a5
Votes
0
Found in
6000.3.0a4
Issue ID
UUM-113594
Regression
Yes
“Inspector - Unsaved Changes Detected” dialog box shows up twice when pressing “Discard” button when Sprite Atlas Asset changes are unsaved
Steps to reproduce:
1. Create a Universal 2D project
2. Create Sprite Atlas Asset (Create > 2D > Sprite Atlas)
3. Select Sprite Atlas Asset and make a change (e.g. change Type form Master to Variant)
4. Click on another Asset in the Project window
5. Click “Discard” button in “Inspector - Unsaved Changes Detected” dialog box
Actual results: “Inspector - Unsaved Changes Detected” dialog box briefly closes and appears again
Expected results: “Inspector - Unsaved Changes Detected” dialog box closes and another Asset is selected
Reproducible with versions: 6000.3.0a4
Not reproducible with versions: 2021.3.54f1, 2022.3.65f1, 6000.0.54f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a3
Tested on (OS): Windows 11, macOS Sequoia 15.4 (M4)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment