Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
1.0-preview
Issue ID
1191392
Regression
No
[InputSystem] TrackedDeviceRaycaster has hard references on both Physics and Physics2D
TrackedDeviceRaycaster currently has hardcoded references to both the Physics and the Physics2D class in Unity. Depending on the application, stripping out one or the other is desirable. Both references should be guarded by #if ENABLE_xxx blocks.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment