Search Issue Tracker
Fixed in 1.1.0-pre.5
Votes
1
Found in [Package]
1.1.0-preview.2
Issue ID
1305016
Regression
No
[InputSystem] Keyboard.current becomes Null after OnScreenButton is destroyed
How to reproduce:
1. Open the user's attached project ("InputSystemTest.zip")
2. Open the "Scene A" scene
3. Enter Play mode
4. In the Game View Click the On Virtual Pad button. Make sure to not touch the keyboard
5. Click the Off Virtual Pad button
6. A NullReferenceException occurs in TargetMovement.cs accessing Keyboard.current.
Expected results: Keyboard.current is only null when there is no keyboard
Acutal results: After OnScreenButton is destroyed that references a keyboard button, Keyboard.current becomes null
Reproducible with: Input system 0.9.0-preview, 1.1.0-preview.2 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Note: After clicking a button on the keyboard Keyboard.current is not null anymore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 1.1.0-pre.5 ):
Fixed in: Input System 1.1.0-pre.5