Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
5.6.0f3
Issue ID
899209
Regression
Yes
Windows touch input events are out of sync from positioning events
Steps to reproduce:
1. Open the attached project (InputTestProject.zip)
2. Open the Assets/test.unity scene
3. Play the Scene
4. Double tap the upper left corner
5. Double tap the opposite corner
6. The Input.mousePosition is always one frame behind the state of the button being pressed
Expected result: Windows touch input events and positioning events should be synced
Actual result: Always one frame behind the state of the button being pressed
Note:
Tested with Surface 3
Reproduced with: 5.6.0p1, 2017.1.0b1
Not reproduced with: 5.5.3p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment