Search Issue Tracker
Fixed in 1.0.2
Votes
0
Found in [Package]
preview.3 - 1.0.0
Issue ID
1199567
Regression
No
[Input System] Value info text for "R" keyboard key is clipped in Input Debugger Window
Value info text for "R" keyboard key is clipped in Input Debugger Window.
Steps to repro:
1. Open the attached project.
2. Window > Analysis > Input Debugger.
3. Device > Double click on Keyboard > State.
4. Scroll > Stop at "R" key.
Actual Result:
Value info text for "R" keyboard key is clipped in Input Debugger Window.
Expected Result:
Value info text for "R" keyboard key should not be clipped.
Tested with Unity Version: 2020.1.0a14, 2019.3.0b12, 2019.2.0f1.
Reproducible in Package Version: preview.3 - 1.0.0, preview.2 - 1.0.0, preview.1 - 1.0.0, preview - 1.0.0, preview.2 - 0.2.10.
Environment:
Windows 10 & Mac 10.14.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 1.0.2):
Fixed in Package version 1.0.2