Search Issue Tracker
Fixed
Fixed in 1.14.1
Votes
2
Found in [Package]
1.14.0
Issue ID
ISXB-1555
Regression
Yes
[Input System] TrackedPoseDriver stops tracking with Input System 1.14.0 if active before XR device initialization
Steps to reproduce:
1. Open the attached user's project "InputSystemPoseDriverIssue.zip"
2. Connect Meta link to Quest 2/3
3. Make sure you are on Input System 1.13.1 and the TrackedPosedDriver is enabled under the "Sphere" GameObject
4. Enter Play Mode and observe the right controller is tracked
4. Update to 1.14.0 and enter Play Mode, observe the Sphere GameObject on the right controller no longer is tracked
Expected Results: TrackedPoseDriver continues tracking even if it's active before XR device initialization
Actual Results: TrackedPoseDriver stops tracking with Input System 1.14.0 if active before XR device initialization
Reproducible with: Input System 1.14.0 (2021.3.52f1, 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b3)
Not reproducible with: Input System 1.13.1 (2021.3.52f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7)
Environment tested: Windows 11 24H2
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Notes:
-Workaround is to deactivate and activate TrackedPoseDriver after XR is initialized
-The issue is not exclusive to VR devices, it can also be reproduced on Android devices (e.g Google Cardboard)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment