Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.1
Issue ID
ISXB-260
Regression
Yes
Input system regression: Rebinding axis returns just axis instead of button
How to reproduce:
1. Open the attached project “Input System Axis Bug.zip”
2. Open the “SampleScene“ Scene
3. Enter the Play mode
4. Connect a gamepad
5. Press the X button (PlayStation gamepad) or the A button (Xbox gamepad)
6. Move the left analog stick up
Expected result: Rebinding the axis returns “<Gamepad>/leftStick/up“ - returns the button that’s been bound
Actual result: Rebinding the axis returns “<Gamepad>/leftStick/y“ - returns the axis itself and not the button
Reproducible with: 1.4.1 (2020.3.37f1, 2021.3.8f1, 2022.1.12f1. 2022.2.0b3, 2023.1.0a4)
Not reproducible with: 1.3.0 (2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a3)
Couldn’t test with: 1.3.0 (2021.3.8f1, 2022.1.12f1, 2023.1.0a4) - package version is unavailable
Reproduced with: Windows 10 Enterprise, MacOS Monterey 12.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
Rebinding axis composite positive/negative controls should be matching axes in principle, and we do treat buttons as axes also.
To match up/right/bottom/left buttons please use WithExpectedControlType("Button") with the rebinding request.