Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2019.4
2020.1
2020.1.14f1
2020.2
2021.1
Issue ID
1298110
Regression
No
[Mac] Event.current.mousePosition always return top-left corner position when it set by Input System
How to reproduce it:
1. Open the user's attached project 'MacMouseGUI.zip'
2. Load 'SampleScene'
3. Open Build Settings and check if 'Development Build' is checked
4. Build and Run the project
5. Click anywhere inside the build several times
6. Observe Development Console in the build
Expected result: Log errors contain different Event.current.mousePosition values
Actual result: Log errors always contain top-left corner position values
Reproducible with: 1.0.0 (2019.4.16f1, 2020.1.17f1), 1.0.1 (2020.2.0f1, 2021.0a10), 1.1.0-preview.2 (2021.1.0a10)
Could not test with: 2018.4.30f1 (Input System is not introduced yet)
Notes:
- Not reproducible on Windows Standalone build
- Not reproducible on Windows and Mac Editor's Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in 2021.2.0a18